Forum

Poster: raisltin
Date Posted: 28 April 2009, 18:35pm
Effective Starting ideas for new players
My most effective party today, is 3 warriors and 2 archers.
As for stats i try to have 15+ AGI for each character, it greatly reduces chanced to get hit.
The first thing you would do is buy Armour for all the characters. (leather.) Take up a quest, i like the kill monsters in the area quest so you dont have to spend all your turns searching for a town.
As you complete the quest focus on getting decent equipment for all characters. Generally If you dont have alot of cash, just give the archers some melee weapons.

After finish that quest, grab another monster hunt, or whatever else they have and start exploring to the next town, its good to find a few close to each other so you can check out their shops each day so you can improve your gear. Dont stray far from town so you can heal after each battle.

After level 4-5 you should start saving up to hire a mage and a priest. They are much more effective at these levels and beyond.

Archers should have long bows or crossbows.

Use extra gold on enhancing damage.

Stats should focus on STR/AGI/CON for warriors. Mainly STR. and enough AGI to get them maybe to 18?
then just 2 str and con. mages should have all INT, with enough AGI to dodge. (2 INT 1 AGI per level)
Spell casters are the same with Diety rather than INT.

Thats where i am at so far. I have not done dungeons yet. But thats my next step.


 
Poster: Mutant
Date Posted: 29 April 2009, 10:40am
Re: Effective Starting ideas for new players
Sounds pretty good... I usually start with a priest, but am starting to think Mages aren't worth the effort early on... mind you, finding the right character to recruit can be a lottery, so it can be a good idea to level one up yourself if you can protect him at lower levels.
 
Poster: b_jonas
Date Posted: 29 April 2009, 11:39am
Re: Effective Starting ideas for new players
[quote author=raisltin link=topic=41.msg177#msg177 date=1240943701]
Take up a quest, i like the kill monsters in the area quest so you dont have to spend all your turns searching for a town.
[/quote]

Let me recommend a completely different strategy.  While your characters are of low level, just try to avoid combat by fleeing all the time.  It's easy to survive this way and explore lots of territory.  While this way you develop slower than by killing monsters, you can still do the message and gemstone quests to gain experience and gold.

[quote author=raisltin link=topic=41.msg177#msg177 date=1240943701]
Archers should have long bows or crossbows.
[/quote]

Aren't short bows better than crossbows?  Longbows are of course better than either, but they're harder to find.

 
Poster: raisltin
Date Posted: 29 April 2009, 19:58pm
Re: Effective Starting ideas for new players
this is good, we can really get a lot if we all post our strategies.
 
Poster: b_jonas
Date Posted: 03 May 2009, 12:46pm
Re: Effective Starting ideas for new players
What's the best way to recruit a new warrior?  Do you buy a high level one for lots of money, or buy a low level one and dip her into fight rightaway with a good weapon and armor, or do you buy a low level one but try to protect her in the back ranks using a sling while she grows to the task?
 
Poster: raisltin
Date Posted: 04 May 2009, 16:08pm
Re: Effective Starting ideas for new players
I think its best to recruit someone with over 20+ HP so they can take a hit or two. With a full set of gear. Or if you can afford it. pick em up when they are around your level
 
Poster: b_jonas
Date Posted: 06 May 2009, 19:41pm
Re: Effective Starting ideas for new players
Meanwhile, my party is now invincible, as I've got a full plate mail for each of the six members.
 
Poster: b_jonas
Date Posted: 10 May 2009, 16:23pm
Re: Effective Starting ideas for new players
Anyway, it seems to me now that my priest is much more useful than my mage.  The Haste spell of the priest helps a lot: it gives two attacks per turn to the targeted fighter. 
 
Poster: Rolf_Soldaat
Date Posted: 13 May 2009, 07:26am
Re: Effective Starting ideas for new players
My previous party consisted of 5 elven archers with stat points divided between agi and con, I went up to 31 xp/turn in about 2500 turns.
the thing with archers is that they can attack twice per turn, combined with upgraded longbows this makes them quick killing machines.

My current party consists of just one mage, getting past the first few levels was tough, but now I can cast flame at up to 30 damage 8 times per day.
 
Poster: Mutant
Date Posted: 17 May 2009, 21:35pm
Re: Effective Starting ideas for new players
If you're going to do the "standard" strategy and take on combat early on, then buying armour should be a top priority I think...

Now that new parties get a "watcher" for their first few days, early combat should be a bit easier (or at least you should know which battles to avoid)... but I still think completely avoiding combat as b_jonas suggests has some merit... finding a good town to base yourself around can make a big difference... the price of healing alone is often worth it.