Forum

Poster: ShaneHeres
Date Posted: 20 September 2010, 22:17pm
Questions
Here's a topic for any questions.

How many spaces is the map wide/long? Any one explored the whole thing?
 
Poster: Axel-K
Date Posted: 20 September 2010, 22:50pm
Re: Questions
The map is a 100*100 grid. Mutant mentioned somewhere that he intends to expand it. I have explored it all more or less. There are some intriguing gaps that could reveal a town with the ultimate indestructible magic weapon in the shops. Mutant says in discussions here that he intends to have it change more, but it is hardly static as it is. The stock in the shops is periodically refreshed, quests change, dungeons are revealed if your level is high enough. The town blacksmith is something to watch out for. He can range from being 'retired' to 'god-like'. This last stage is especially useful for enhancing weapons and armour. It can be worth spending a lot of gold on an 'indestructible' enchanted item.

 
Poster: SJD
Date Posted: 22 September 2010, 09:13am
Re: Questions
There are currently 120 towns.

Dungeons disappear.

When a town gets a blacksmith, they are low level. Each day the blacksmith will either get better, or leave.
 
Poster: JamesOfJames
Date Posted: 22 September 2010, 19:49pm
Re: Questions
I didn't realize dungeons disappear - what about towns and those black roads?  Do they appear/disappear?
 
Poster: Axel-K
Date Posted: 22 September 2010, 23:45pm
Re: Questions
I think that the dungeons are supposed to disappear when they are fully looted. New ones should appear, along with new dungeon quests in the towns. There is currently a problem with this, with quests being offered for items which are already removed from the dungeon.

Mutant mentioned somewhere that the roads will appear as the prosperity of the towns increases.
 
Poster: Mutant
Date Posted: 24 September 2010, 01:27am
Re: Questions
[quote author=Axel-K link=topic=82.msg525#msg525 date=1285199111]There is currently a problem with this, with quests being offered for items which are already removed from the dungeon.[/quote]

Good point, I'll fix this.
 
Poster: ShaneHeres
Date Posted: 02 October 2010, 22:40pm
Re: Questions
What happened to all the old members of my part, towns, and garrisons, now that I've reset my account? I don't want them back, just curios to know if they stay as mayors/go into the recruitment offices.
 
Poster: JamesOfJames
Date Posted: 04 October 2010, 17:50pm
Re: Questions
What would you guys suggest for a good party to begin raiding towns?  What level, what balance of classes, stuff like that.
 
Poster: Axel-K
Date Posted: 18 January 2011, 13:43pm
Re: Questions
If you station characters alongside a mayor in a town, and those characters get killed in a raid - are they gone permanently, along with their equipment, like a destroyed garrison - or can you revive them like you can revive a defeated mayor?


Defending towns is problematic - veteran town guards are easy prey to a strong enough party, no matter how many you hire, but the risk of losing your best characters and equipment in an inevitable attack is a disincentive to defending your town. The only middle ground I can think of is to create a disincentive by putting mages in the town garrison. These can curse, entangle and confuse the attackers. These spells endure after combat for a number of turns and compromise the raiding party for that period causing them to lose turns.
 
Poster: JamesOfJames
Date Posted: 18 January 2011, 17:41pm
Re: Questions
I was curious about that too - if you like, we could test it out with a couple throwaway characters.  Let me know if you're interested.
 
Poster: Mutant
Date Posted: 18 January 2011, 18:52pm
Re: Questions
If characters are killed during combat, they won't be deleted, but they won't be resurrected automatically. You can go back to the town, swap the character back into your party and resurrect them from there. Maybe we can look at some sort of automatic resurrection overnight (at a cost).

If the mayor is killed, all characters in the town's garrison (even if they weren't dead at the time) end up in the morgue. But remember, the party attacking has to finish the battle. If they flee after killing the mayor, they have a chance of ending up in jail, and won't be able to become mayor. Dead mayors get resurrected overnight.

If it doesn't work that way, let me know, since it's a bug.
 
Poster: Axel-K
Date Posted: 18 January 2011, 19:11pm
Re: Questions
That is good to know. It changes a lot. If the mayor resurrects, do the non-dead garrison characters revive also? What about street and inn characters - can they be taken out again?
 
Poster: Mutant
Date Posted: 18 January 2011, 19:16pm
Re: Questions
If the mayor is resurrected, right now I think all the characters in the morgue stay there. But those characters will only end up there if another party takes over. i.e. if a party kills your mayor during a raid, leaves a few of your characters untouched but doesn't take over the mayoralty (either because they fled and didn't get the option, or declined to take over), the characters that weren't killed stay where they are, and the mayor will be resurrected overnight.

Street and Inn characters can be added and removed easily. It's basically another place to keep your characters where they'll be safe (i.e. can't be killed).
 
Poster: SJD
Date Posted: 18 January 2011, 20:29pm
Re: Questions
Do all the same rules apply to garrisoned characters in towns if you lose the mayoralty via election? In fact, I'm not sure what the behaviour is currently with mayors that are voted out - do they go to the morgue? Pretty rough election process if that is the case ;]

Maybe they could go to the Inn.
 
Poster: Mutant
Date Posted: 18 January 2011, 20:49pm
Re: Questions
The previously went to the morgue, but as of the last release they go to the inn. I believe characters in the garrison do the same (can't remember for sure though - although they probably should). Of course, you'll then start having to pay board for all those characters, and they'll end up on the street if you can't afford it.
 
Poster: Axel-K
Date Posted: 18 January 2011, 21:33pm
Re: Questions
What disadvantage is there to being in the street?
 
Poster: Mutant
Date Posted: 18 January 2011, 21:36pm
Re: Questions
The streets are dangerous, my friend.
 
Poster: SJD
Date Posted: 19 January 2011, 21:03pm
Re: Questions
20th level War Priest in full regalia gets mugged by street urchins haha
 
Poster: Axel-K
Date Posted: 20 January 2011, 00:47am
Re: Questions
Or they get food poisoning from buying dodgy sausages from a street vendor named 'Cut me own throat Dibbler'. Seriously, I don't see why using the inn should be preferable to simply resting your party in the town.