Forum

Poster: Argo Mamurus
Date Posted: 04 January 2011, 20:27pm
Pure Melee Parties?
Hey all,

Just a quick question really regarding party set up.

How viable is a full melee class party on the game, need to know for two reasons really.

1. Not really a fan of magic, in this game or any other i play.

2. Trying to set up a RP focused party in the future.

Cheers in advance for any advice/tips.
 
Poster: JamesOfJames
Date Posted: 05 January 2011, 04:02am
Re: Pure Melee Parties?
Hmm, I would say it's viable, especially if you go for just a direct damage party and not pure melee.  Archers getting two attacks per turn can be really useful, especially if you outclass your opponents pretty heavily.  I would invest heavily in enchanted items, particularly with a bunch of Heal casts, high level Bless and Blades.
 
Poster: Argo Mamurus
Date Posted: 05 January 2011, 18:30pm
Re: Pure Melee Parties?
[quote author=JamesOfJames link=topic=96.msg705#msg705 date=1294200172]
Archers getting two attacks per turn can be really useful, especially if you outclass your opponents pretty heavily.
[/quote]

I know archers can out damage most things with thier two attacks per turn, but im looking for just warriors, no archers,mage's or preists.

Would it still be viable without archers???
 
Poster: Axel-K
Date Posted: 05 January 2011, 19:48pm
Re: Pure Melee Parties?
With archers, attack and defense are determined by one stat - agility. High powered archers are also nearly invulnerable - they are great against hard hitters like dragons and demon lords. With warriors, you have to balance strength (for attack) against agility (for defense) - you really need strong armor, preferably 'indestructible' (and enhanced further as far as the skill of the blacksmith, and your ability to pay allows). Even so, warriors still get hit more, and with greater damage. Because of this, in a party composed mainly of warriors, you need some method of healing - either magical items, or a heavily armored priest.

Mages are not really necessary. They have certain advantages - even low level mages always hit the monsters, and in dungeons, they are good for picking locks (although an archer will do just as well)

Bottom line: I don't think you can get very far in this game without at least a priest, and enchanted, indestructible, blacksmith enhanced weapons and armour. Priests are also necessary for opening locked doors in dungeons by magically breaking seals. Magic items can also give you extra turns - up to 700.