Forum

Poster: JamesOfJames
Date Posted: 22 January 2011, 05:13am
Building Kingdoms in Kingdoms
With the recent update - in particular, the ability to garrison towns - I believe that the game can now support consolidated kingdoms.  I intend to stake a claim on some territory in the near future, and I'm looking for a couple players to help out.  I figure it wouldn't be difficult to form a feudal-style kingdom - a player could enlist players with smaller or weaker parties as vassals, exchanging military support and protection for taxes and loyalty.

A lord would be responsible for protecting his vassals against enemy invasion, watching the borders and dealing with incursions, and helping his vassals to secure towns if needed (by taking over, installing a weak mayor and a light guard, and allowing the vassal to take the town with ease.)  Vassals would be responsible by helping monitor the borders, (primarily accomplished by keeping small garrisons posted and reporting if they see anyone pass through their sector,) lending military support when called upon by their lord, and paying taxes (by visiting a designated town with the entry fee set high for the day.)  Everyone would be responsible for keeping their towns well-garrisoned and the kingdom peaceful and free of invaders.

Players interested in helping out need not have the strongest or largest of parties - I can help to secure the towns of their fief if need be.  I'm hoping to find a group can become a tight-knit team; figuring out game mechanics together, learning and growing our parties, and mostly having a good time.  If interested, send me a private message and let me know - taxes will be reasonable, assessed monthly, and we'll negotiate the rate before you sign on.

And hey, if this idea is successful, perhaps other players will start their own kingdoms and we'll have a whole new dynamic to the game!
 
Poster: Mutant
Date Posted: 22 January 2011, 06:57am
Re: Building Kingdoms in Kingdoms
There's a reason why the game is called "Kingdoms" :)

There'll be a lot more support for this sort of thing built into the game in future releases.
 
Poster: JamesOfJames
Date Posted: 22 January 2011, 07:09am
Re: Building Kingdoms in Kingdoms
I figured you were heading there with the mechanics, I just figured I'd see what was possible with what we have now.  Nonetheless, can't wait to see what's next down the pipe - that teaser got me anticipating some good stuff!
 
Poster: JamesOfJames
Date Posted: 25 January 2011, 03:16am
Re: Building Kingdoms in Kingdoms
Well, we've got one recruit so far and started to stake our claim, but one more person would make the process a lot easier.  Any takers?
 
Poster: Mutant
Date Posted: 25 January 2011, 03:34am
Re: Building Kingdoms in Kingdoms
I'll be interested to hear how this works out.. it'll hopefully help in designing the features around this side of the game..
 
Poster: JamesOfJames
Date Posted: 25 January 2011, 05:10am
Re: Building Kingdoms in Kingdoms
I'll definitely let you know - and if you want to join us, since your party's already in the area... ;)
 
Poster: JamesOfJames
Date Posted: 11 March 2011, 04:49am
Re: Building Kingdoms in Kingdoms
I thought I'd update this topic now that our kingdom has been up and running for some time fairly successfully.  We've established ourselves in the southwest corner of the map, laying claim to everything south of the diagonal from 1, 51 to 50, 100.  As the territory is centered upon several western towns along a wooded valley lined with mountain chains, we call the kingdom "Westdale Ridge."  (Mostly just because a name is better than no name. :))

So far, we've settled into our respective territories, secured our towns (except for a few with rather cowardly mayors), and have been trying out the more-or-less feudal system for a month and a half or so.  We've undertaken a few coordinated military actions in reprisal for attacks against our towns and parties, the first of which ending quite successfully.  As we move forward, we're proceeding to secure our territory with garrisons and fortifications, allowing us to more effectively track attackers following a raid inside our borders.  To peaceful travelers and adventurers, our borders remain open - we hope you'll visit our lands sometime, and hope that you'll find them welcoming and worth your journey.

Having said all that, I'd like to once again extend an invitation to both seasoned and more inexperienced players to join our ranks.  We offer a deeper, richer playing experience centered on pairing newer players and their parties up with stronger parties and more experienced players - this facilitates a mentoring relationship which allows you to grow in your knowledge of the game, giving you the skill to watch your party climb the leaderboard and make a name for itself in the game.  Aside from military assistance in times of needs, we're also able to help you secure enchanted items that can grant more turns per day or that boost your party's effectiveness in combat.  Most of all, just as with most things in life, this game is simply more fun when played with other people - the thing I've enjoyed most about Kingdoms since forming this group is watching our plans become reality, and the sense of shared accomplishment when we can say "we did it!"  But don't think our assistance is reserved only for those who sign on the dotted line - we're more than happy to help anyone wanting to learn more about the game.  Just drop us a line over at our forums - http://westdaleridge.smfforfree.com/ - or here, either in these forums or in a PM; we'd love to help out.
 
Poster: Axel-K
Date Posted: 11 March 2011, 20:38pm
Re: Building Kingdoms in Kingdoms
And when your charges become too powerful or too unruly, as eventually, they shall - what then, oh master of puppets? Play them off against each other? Quietly disappear them?

No thanks.
 
Poster: Mutant
Date Posted: 12 March 2011, 00:58am
Re: Building Kingdoms in Kingdoms
There will be better support for this in the next release :)
 
Poster: Triumph
Date Posted: 12 March 2011, 03:18am
Re: Building Kingdoms in Kingdoms
From an objective perspective, I strongly recommend the Westdale Ridge Kingdom to anyone interested in this game!  We have are own forum, database of every town, etc., and are actively trying to better our understanding of the nuances of the game.  A nice part, in and of itself, is the sense of community.
 
Poster: Axel-K
Date Posted: 12 March 2011, 17:53pm
Re: Building Kingdoms in Kingdoms
O.K, I'm sold - how can I join? I would really, really like to offer my assistance to such a worthy project.
 
Poster: JamesOfJames
Date Posted: 14 March 2011, 02:23am
Re: Building Kingdoms in Kingdoms
Yeah, I probably should've put something in the recruitment info section of our forum before I linked there.  :)  Simply expressing interest to join either in this thread or in a PM to me will work - look for a message from me momentarily, sir.

Edit - and to address your earlier post, why should I want to keep them under my thumb?  This is just an experiment in seeing where we can take the game, not a dictatorship.  Nonetheless, if anyone wanted to leave, certainly they could - all I'd ask for would be some notice before hand.  Hopefully, though, anyone who joins will enjoy the community enough to stick around as a friend, even if there was no longer any official bond.
 
Poster: Mutant
Date Posted: 14 March 2011, 20:15pm
Re: Building Kingdoms in Kingdoms
A question for those in Westdale Ridge... you've got a 'feudal' system... how does that work? Are those on the lower ranks expected to pay for the privilege of joining?
 
Poster: Axel-K
Date Posted: 15 March 2011, 00:00am
Re: Building Kingdoms in Kingdoms
Just throwing out ideas here - how about a 'rock, paper, scissors' effect? Right now, a lower level party is just an inferior version of a higher level one. The only advantage it has is that it cannot be attacked by a party of a higher level  (which is easily circumvented by padding out the higher level party with level one characters, and having very strong high-level characters). As for the higher level parties, you reach a level where you just find yourself just clicking through gold dragons in the hope of getting some fancy artifact.

What if there were something that only a lower level party could achieve - either a task that is only available to it, an offensive ability that puts the stronger party at a disadvantage under some circumstances, an ability that only the lower level parties have? Something that could even out the balance, give the lower level parties something to trade with. As it stands, the only thing that lower level parties have to offer is to spend their own turns doing reconnaissance and scouting (and of course, there is the advantage of numbers - you can cover a lot of ground having five or six others looking for enemy parties or good blacksmiths).

One possibility is a new kind of quest that can only be completed through coordinated action between a number of parties - maybe a treasure to be found or an enemy to be defeated that, requires four keys (with only one key permitted per party).





 
Poster: JamesOfJames
Date Posted: 15 March 2011, 02:05am
Re: Building Kingdoms in Kingdoms
[quote author=Mutant link=topic=98.msg936#msg936 date=1300133710]A question for those in Westdale Ridge... you've got a 'feudal' system... how does that work? Are those on the lower ranks expected to pay for the privilege of joining?[/quote]
Not for joining, but (for example), you could ask your vassal for a percentage of their towns' taxes, for military service when the need arises, or for keeping our territory secure.

I'd agree - it would be nice if there were some PvP combat benefits to being a lower level party.  What if the "+X to humanoids" bonus was especially potent for lower level parties, or if there were a baseline bonus in PvP combat?  I know that lower level parties can't build any of the current buildings, but what if there were other structures only they could build?  I'm trying to think of possible collaborative quests, but I don't have any good ideas at the moment.  Good thought, though.
 
Poster: Mutant
Date Posted: 26 March 2011, 03:46am
Re: Building Kingdoms in Kingdoms
I don't really like the idea of having things only lower level parties can do. But possibly I could change my mind on that, because the definition of "low-level" party is quite fluid...as you say, you can change the level of your party by taking high level characters out (those sorts of calculations could change though, e.g. the max level of characters in your party could be taken into account).

What I'd rather see, though, is things that parties of any level can do, but it's more likely that low-level parties would want to do it. Kind of "menial" work, that will help parties level up, but will still contribute towards other parties they might be working with.

Hopefully the next release will have something along those lines.