Poster: Rolf_Soldaat
Date Posted: 25 January 2011, 09:31am
Impossible Doors
During dungeon crawls I have encountered some locked doors that seem impossible to open.
It's usually not a problem but now I'm trapped behind one of them after stepping trough a teleporter.

My party is archers only, so all I have is agility, I'd think that would make lock picking easy but it doesn't seem to work.
Poster: Mutant
Date Posted: 25 January 2011, 09:45am
Re: Impossible Doors
It is a problem... you can wait until the next day and hope the doors change (which they do)... if you had a Priest, you could use Portal spell. I can remove you from the dungeon if you don't want to wait a day.

I'm hoping to figure out a solution for this in the next version, but I'm not quite sure what that is yet.
Poster: JamesOfJames
Date Posted: 25 January 2011, 17:38pm
Re: Impossible Doors
What about a panic button that costs hundreds of turns?

I've been curious about the really difficult doors in town raids - I brought some 20th level characters to bash on one in particular, and my warrior with the highest STR couldn't bash it down, my archers couldn't pick it, and my mages and priests couldn't break the seals.  I had thought they were usually about as difficult as level 3/4 dungeon doors usually, but that I'd never seen.
Poster: Mutant
Date Posted: 25 January 2011, 21:13pm
Re: Impossible Doors
They probably need tweaking a bit... some of them are a bit hard I guess...